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Spine's roadmap

October 22nd, 2016

If you haven't seen it yet, take a peek at our new roadmap. It's an alternate view for GitHub issues. You can see the same issues on GitHub by going directly to the editor issues or runtime issues. This just provides a nicer high level view.

If you find an issue you are interested in, click it to go to GitHub and then click the "Subscribe" button:

This will give you email notification when there is progress on that issue.

Discuss this post on the Spine forum.

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Blog Archive

  • Spine Web Player released
  • Welcome Harri!
  • Spine 3.7.00-beta released - Audio!
  • Welcome Erika Inzitari
  • Spine 3.6 - Tint black, clipping, weight painting, and more!
  • Preview animations with mixing inside Spine
  • AnimationState: multiple mixing without dipping
  • 3.6 beta has clipping
  • Spine runtime for Unreal Engine released
  • New Spine Runtimes documentation
  • Spine's roadmap
  • Spine Lua runtimes updated to Spine 3.4
  • 3.5.00-beta released
  • spine-ts: One runtime to serve all your HTML5 needs!
  • Spine 3.4 released - Shearing, Paths, and much more!
  • C, C++, and Objective-C runtime updates
  • Spine User Guide in Japanese and Korean
  • Spine User Guide now in Chinese
  • Language support, linked meshes
  • Spine 3.0.00 released
  • Unity colliders
  • Slot Color view
  • Outline view
  • Performance metrics
  • Upcoming views, sneak peek
  • Finally an update!
  • Spine 2.0, customizable UI
  • Automatic skinning weights
  • Auto Key for Spine Essential
  • IK revamped and documented

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