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New Spine Runtimes documentation

October 29th, 2016

We have a big update for our Spine Runtimes documentation! Similar to the Spine User Guide for the editor, we now have a full guide for the Spine Runtimes:

Spine Runtimes Guide

It will teach you how to load, render, and manipulate skeletons in your applications using the Spine Runtimes. Especially useful is the API Reference which we have lovingly crafted and painstakingly cross referenced so you can more easily explore and understand how the runtimes work. Enjoy!

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Blog Archive

  • Spine 3.7バージョンリリース
  • Spine Web Player released
  • Welcome Harri!
  • Spine 3.7.00-beta released - Audio!
  • Welcome Erika Inzitari
  • Spine 3.6 - Tint black, clipping, weight painting, and more!
  • Preview animations with mixing inside Spine
  • AnimationState: multiple mixing without dipping
  • 3.6 beta has clipping
  • Spine runtime for Unreal Engine released
  • New Spine Runtimes documentation
  • Spine's roadmap
  • Spine Lua runtimes updated to Spine 3.4
  • 3.5.00-beta released
  • spine-ts: One runtime to serve all your HTML5 needs!
  • Spine 3.4 released - Shearing, Paths, and much more!
  • C, C++, and Objective-C runtime updates
  • Spine User Guide in Japanese and Korean
  • Spine User Guide now in Chinese
  • Language support, linked meshes
  • Spine 3.0.00 released
  • Unity colliders
  • Slot Color view
  • Outline view
  • Performance metrics
  • Upcoming views, sneak peek
  • Finally an update!
  • Spine 2.0, customizable UI
  • Automatic skinning weights
  • Auto Key for Spine Essential

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